Old Sounds v1.19_5 (compatible with Minecraft versions 1.9+) by Sencie
https://www.planetminecraft.com/texture-pack/old-sounds-4911323/
‘pre-1.4.2’ version. The pack brings back the old sounds and removes many sounds to recreate the atmosphere between 1.0.0 and 1.3.2.
To preserve the consistency of the game experience, some new sounds are changed to old style.

This pack only changes the sounds. Please use it with the Programmer Art pack 
or another retro texture pack such as Developer Art Classic https://www.planetminecraft.com/texture-pack/devart-classic/

*****
SOUND CHANGES:
Ambience in cave removed: cave14-cave19 (pre-1.9)
Ambience in Nether is silent (pre-1.16)
Ambience underwater is silent (pre-1.13)
Amethyst block uses old glass sounds (for consistency with glass)
Amethyst bud uses old glass sounds (for consistency with glass)
Amethyst chimes are silent (for consistency with glass)
Amethyst cluster uses old glass sounds (for consistency with glass)
Amethyst busts uses old glass sounds (for consistency with glass)
Ancient debris uses old stone sounds (for consistency with ores)
Anvil uses old stone sounds (for consistency with stone)
Armor and saddle equipping is silent (pre-1.9)
Axolotl is silent (for consistency with squid)
Azalea uses old grass sounds (for consistency with grass)
Azalea leaves use old grass sounds (for consistency with leaves)
Bamboo uses old wood sounds (for consistency with wood)
Bamboo sapling uses old crop sounds and planting is silent (for consistency with crop)
Barrel uses chest sounds (for consistency with chest)
Basalt uses old stone sounds (for consistency with stone)
Bat is silent when idle (to restore pre-1.4.2 cave ambience)
Beacon is silent (pre-1.13)
Blast furnace is silent (for consistency with furnace)
Boat is silent (pre-1.12)
Bone block uses old sounds (pre-1.16)
Bone meal is silent (pre-1.17)
Bottle is silent (pre-1.9)
Brewing stand is silent (pre-1.9)
Bucket is silent (pre-1.9)
Calcite uses old stone sounds (for consistency with stone)
Campfire crackle uses fire sound (for consistency with fire)
Candle uses torch sounds (for consistency with torch)
Cave vines use old vine sounds (for consistency with vines)
Chest uses old sounds (between 1.0.0 and 1.8.9)
Chest added on donkey, mule and llama is silent (pre-1.9)
Cod is silent (for consistency with squid)
Copper uses old metal sounds (for consistency with metal)
Cow uses old sounds (pre-1.4.2)
Cow milking is silent (pre-1.9)
Crop breaking uses old sounds (pre-1.10)
Crop planting is silent and breaking uses old sounds (pre-1.10)
Damage uses old sounds (between 1.0.0-1.3.2)
Deepslate uses old stone sounds (for consistency with stone)
Deepslate bricks uses old stone sounds (for consistency with stone bricks)
Deepslate tiles uses old stone sounds (for consistency with stone bricks)
Dolphin is silent (for consistency with squid)
Donkey eating is silent (pre-1.9)
Dripstone uses old stone sounds (for consistency with stone)
Dyes are silent (pre-1.17)
Enchantment table is silent (pre-1.10)
Ender chest uses old sound (pre-1.10)
Ender dragon uses old damage sounds (pre-1.4.2)
Eye of ender bursting is silent (pre-1.12)
Fence gate uses old sounds (between 1.0.0 and 1.8.9)
Fishing rod retrieving bobber is silent (pre-1.12)
Flint and steel uses old sound (pre-1.4.2)
Flowering azalea uses old grass sounds (for consistency with grass)
Froglight uses old nether wart sounds (for consistency with nether wart)
Frogspawn uses old sand sounds (for consistency with sand)
Frogspawn placing is silent (for consistency with lily pad)
Fungus uses mushroom sounds (for consistency with mushroom)
Furnace is silent (pre-1.9)
Gilded blackstone uses old stone sounds (for consistency with cobblestone)
Glass steps use old sounds (pre-1.4.2)
Glow ink sac is silent (for consistency with dyes)
Glow item frame is silent (for consistency with item frame)
Glow squid is silent (for consistency with squid)
Goat eating and milking are silent (for consistency with cow)
Grass steps use old sounds (pre-1.4.2)
Gravel steps use old sounds (pre-1.4.2)
Hanging roots use old dirt sounds (for consistency with dirt)
Horse eating is silent (pre-1.8)
Husk uses zombie sounds (for consistency with zombie)
Ink sac is silent (pre-1.17)
Iron door uses old sounds (between 1.0.0 and 1.8.9)
Iron trapdoor uses old sounds (between 1.0.0 and 1.8.9)
Item frame is silent (pre-1.9)
Ladder climbing is silent (pre-1.4.2)
Lead is silent (pre-1.9)
Leveling up is silent (pre-1.4.2)
Lily pad is silent (pre-1.9)
Lodestone steps use old stone sounds (for consistency with stone)
Magma cube uses old slime sounds (for consistency with slime)
Mangrove roots use old grass sounds (for consistency with grass)
Metal uses old sounds (pre-1.4.2)
Minecart is silent (pre-1.4.2)
Mooshroom uses old sounds (pre-1.4.2)
Mooshroom milking is silent (pre-1.9)
Moss uses old grass sounds (for consistency with grass)
Mud uses old dirt sounds (for consistency with dirt)
Mud bricks use old stone sounds (for consistency with stone)
Muddy mangrove roots use old dirt sounds (for consistency with dirt)
Mule eating is silent (pre-1.9)
Musics in creative mode use overworld musics (pre-1.7.4)
Musics in menu are silent (pre-1.7.4)
Musics in Nether restricted to nether1-nether4 (between 1.7.4 and 1.15.2) The Nether should not have any music for consistency, but I feel it would be too quiet considering that we have more biomes to explore and that lava is silent.
Musics in Overworld restricted to calm1-calm3, hal1-hal4, nuance1-nuance2, piano1-piano3 (pre-1.18)
Musics in underwater use overworld musics (pre-1.13)
Nether bricks use old sounds (pre-1.4.2)
Nether gold ore uses old stone sounds (for consistency with netherrack)
Nether ore uses old sounds (pre-1.16)
Nether sprout uses old grass sounds (for consistency with grass)
Nether wart uses old sound (pre-1.14)
Nether wart block uses old sounds (pre-1.16)
Netherite uses old stone sounds (for consistency with metal)
Netherrack uses old sounds (pre-1.4.2)
Nylium mining uses old netherrack sounds and steps use old grass sounds (for consistency with netherrack)
Packed mud uses old stone sounds (for consistency with stone)
Painting placement is silent (pre-1.9)
Player attack is silent (pre-1.9)
Pointed dripstone uses old stone sounds (for consistency with stone)
Pointed dripstone dripping is silent (for consistency with water & lava dripping)
Pointed dripstone landing is silent (for consistency with gravel & sand landing)
Polished deepslate uses old stone sounds (for consistency with stone)
Puffer fish hurt and death sounds are silent (for consistency with squid)
Rain uses old sounds (pre-1.9)
Root climbing is silent and mining uses old grass sound (for consistency with vines)
Rooted dirt uses old dirt sounds (for consistency with dirt)
Saddle is silent (pre-1.7.2)
Salmon is silent (for consistency with squid)
Sand uses old sounds (pre-1.4.2)
Scaffolding uses ladder sounds (for consistency with ladder) I cannot mute climbing because I need the step sounds
Shears are silent (pre-1.4.2)
Sheep idle uses old sounds (pre-1.4.2: say3 is cut)
Shroomlight uses old wood sounds (for consistency with wood)
Skeleton uses old sounds (pre-1.4.2)
Slime uses old sounds (pre-1.4.2)
Smithing table is silent (for consistency with brewing stand)
Smoker is silent (for consistency with furnace)
Snow golem is silent (pre-1.9)
Soul sand uses old sounds (pre-1.4.2)
Soul soil uses old gravel sounds (for consistency with soul sand)
Spore blossom uses old grass sounds (for consistency with grass)
Squid is silent (pre-1.9)
Stem uses old wood sounds (for consistency with wood)
Stone uses old sounds (pre-1.4.2)
Stray uses old skeleton sounds (for consistency with skeleton)
Sweet berry Bush uses old grass sounds (for consistency with bush)
Swimming is silent (pre-1.4.2)
Tadpole damage is silent (for consistency with squid)
Tropical fish is silent (for consistency with squid)
Tuff uses old stone sounds (for consistency with stone)
Vines use old sounds (pre-1.16)
Wart block uses old wood sounds (for consistency with wood)
Water splash uses old sound (pre-1.4.2)
Weeping vines climbing is silent and mining uses old grass sounds (for consistency with vines)
Wither skeleton uses old sounds (pre-1.11)
Wood uses old sounds (pre-1.4.2)
Wooden button uses old sound (pre-1.9)
Wooden door uses old sounds (between 1.0.0 and 1.8.9)
Wooden trapdoor uses old sounds (between 1.0.0 and 1.8.9)
Zombie villager uses old sounds (pre-1.11)

*****
CHANGELOG:
v1.19_5 (2022-11-27)
Added pre-1.13 version
All versions (pre-1.13):
Bamboo uses old wood sounds (for consistency with wood)
Bamboo sapling uses old crop sounds and planting is silent (for consistency with crop)
Scaffolding uses ladder sounds (for consistency with ladder)
pre-1.4.2 version:
Chest uses old sounds (between 1.0.0 and 1.8.9)
Fence gate uses old sounds (between 1.0.0 and 1.8.9)
Iron door uses old sounds (between 1.0.0 and 1.8.9)
Iron trapdoor uses old sounds (between 1.0.0 and 1.8.9)
Wooden door uses old sounds (between 1.0.0 and 1.8.9)
Wooden trapdoor uses old sounds (between 1.0.0 and 1.8.9)

v1.19_4 (2022-11-09)
Added pre-1.16 version

v1.19_3 (2022-11-04)
Improvement for all versions:
Cow idle uses old sounds (pre-1.4.2: say2 is cut)
Sheep idle uses old sounds (pre-1.4.2: say3 is cut)

v1.19_2 (2022-07-08)
Default version:
Barrel uses old chest sounds (for consistency with chest)
Musics restricted to C418's musics (pre-1.16)
Classic version:
Bat is silent when idle (to restore pre-1.4.2 cave ambience)

v1.19_1 (2022-06-06)
Updated to 1.19
Froglight uses old nether wart sounds (for consistency with nether wart)
Frogspawn uses old sand sounds (for consistency with sand)
Frogspawn placing is silent (for consistency with lily pad)
Mangrove roots use old grass sounds (for consistency with grass)
Mud uses old dirt sounds (for consistency with dirt)
Mud bricks use old stone sounds (for consistency with stone)
Muddy mangrove roots use old dirt sounds (for consistency with dirt)
Packed mud uses old stone sounds (for consistency with stone)
Tadpole damage is silent (for consistency with squid)

v1.18_2 (2021-12-13)
All versions:
Stem uses old wood sounds (for consistency with wood)

v1.18_1 (2021-12-07)
All versions:
Updated to 1.18.1
'Classic' versions:
Musics in Overworld restricted to calm1-calm3, hal1-hal4, nuance1-nuance2, piano1-piano3 (pre-1.18)
Chest added on donkey, mule and llama is silent (pre-1.9)
Villagers sounds restored (better for gameplay)
Pillagers sounds restored (for consistency with villager)
Witch sounds restored (for consistency with villager)

v1.17_2 (2021-10-05)
added the pre-1.4.2 version

v1.17_1 (2021-06-29)
Updated to 1.17
Amethyst block uses old glass sounds (for consistency with glass)
Amethyst chimes are silent (for consistency with glass)
Amethyst cluster uses old glass sounds (for consistency with glass)
Amethyst busts uses old glass sounds (for consistency with glass)
Axolotl is silent (for consistency with squid)
Azalea uses old grass sounds (for consistency with grass)
Azalea leaves use old grass sounds (for consistency with leaves)
Bone meal is silent (pre-1.17)
Calcite uses old stone sounds (for consistency with stone)
Candle uses torch sounds (for consistency with torch)
Cave vines uses old vine sounds (for consistency with vines)
Copper uses old metal sounds (for consistency with metal)
Deepslate uses old stone sounds (for consistency with stone)
Deepslate bricks uses old stone sounds (for consistency with stone bricks)
Deepslate tiles uses old stone sounds (for consistency with stone bricks)
Dripstone uses old stone sounds (for consistency with stone)
Dyes are silent (pre-1.17)
Flowering Azalea uses old grass sounds (for consistency with grass)
Glow ink sac is silent (for consistency with dyes)
Glow item frame is silent (for consistency with item frame)
Goat eating and milking are silent (for consistency with cow)
Hanging Roots uses old dirt sounds (for consistency with dirt)
Ink sac is silent (pre-1.17)
Moss uses old grass sounds (for consistency with grass)
Pointed Dripstone uses old stone sounds (for consistency with stone)
Pointed Dripstone landing is silent (for consistency with gravel & sand landing)
Pointed Dripstone dripping is silent (for consistency with water & lava dripping)
Polished Deepslate uses old stone sounds (for consistency with stone)
Rooted Dirt uses old dirt sounds (for consistency with dirt)
Saddle is silent (pre-1.7.2)
Shroomlight uses old wood sounds (for consistency with wood)
Spore Blossom uses old grass sounds (for consistency with grass)
Sweet Berry Bush uses old grass sounds (for consistency with bush)
Tuff uses old stone sounds (for consistency with stone)
Vines uses old sounds (pre-1.16)
Wandering Trader drinking potion is silent (for consistency with witch)
Wart block uses old wood sounds (for consistency with wood)

v1.16_6 (2021-03-18)
Improvement: 
Door sound is randomized (pre-1.9)
Fence gate sound is randomized (pre-1.9)
Trap door sound is randomized (pre-1.9)

v1.16_5 (2021-03-12)
Classic version - Barrel is silent (for consistency with chest)
Classic version - Shulker Box is silent (for consistency with chest)

v1.16_4 (2021-03-11)
Classic version - Chest is silent (pre-Beta 1.8)
Classic version - Ender Chest is silent (for consistency with chest)

v1.16_3 (2021-02-26)
Default version - breaking soul sand sounds like gravel (pre-1.4.2)
Classic version - breaking soul sand sounds like gravel (pre-1.4.2)

v1.16_2 (2021-02-25)
Default version - breaking sand sounds like gravel (pre-1.4.2)
Classic version - breaking sand sounds like gravel (pre-1.4.2)

v1.16_1 (2021-02-04)
Classic version - Fall damage is silent (pre-1.0.0)
Classic version - Removed Witch sounds when drinking and throwing bottle (pre-1.9)
Classic version - Leveling up is silent (pre-1.4.2)

v1.16_0 
Pack by Sencie (2021-02-03)